For animation mixed with live action, the fps is 30. In North America (NTSC format), the frame rate of animated film is 24 frames/second (fps). Of course, exaggeration is essential in the animated world, but even exaggerated animated action must still follow the basic laws of physics. It's hard to convince viewers to believe in your story and characters if your animation does not follow these basic laws of motion. The physics of motion determines how objects move in the physical world. The timing will be used to influence the speed and rhythm of the movement. For example, the difference in the way a character walks will be reflected by whether or not they are feeling dopey, hurried, energetic or lethargic. When you're developing the action of a character within a scene, you must determine how the character will move. Story development, gags, reactions and character development all depend on a clear sense of timing in order to be effective.Īnalyzing and establishing timing are a big part of the animation process. Timing is essential to the development of animation. The nature of the character, personality or weight of an object will influence the timing of the animation. If the timing is off, too slow, too long, too fast, or too linear, the animation will not look realistic. It is the way actions overlap and secondary objects follow the main action. It is the speed and velocity of an action. The timing comprises many things in animation.
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